Marathon Rampancy is a mod that attempted to remake Marathon within Half-Life's Goldsrc engine.
This was the only release of Marathon Rampancy. Created by it's team in 2002 after 3 years of work.
Mod created by the Rampancy team. Mirrored here for archival purposes. Special thanks to RobertQuinlan for discovering this and reuploading it to mediafire.
Welcome to Rampancy.
Release 1, January 1st 2002.
You are looking at three years of work. Granted, increasingly little work as been done the past year, but three years none the less.
Rampancy is not finished. It hasn't reached the goals we defined for a preliminary release. However, as hinted at above, work has more or less stopped on the mod. It seemed a better idea to release what was done, rather than continue to let it rot on our harddrives.
Anyway, take a look at the mod. Load up good old Thunderdome and make Bungie proud. Please, let us know what you like and what you dislike. Tell us what's missing, what we've done wrong. We won't promise to fix or change things - judging from the two other released Marathon TCs, people have hugely different ideas about how Marathon should be moved to a real 3D engine. This is ours. But we'd still love to hear your thoughts by email or forum.
Here is a run-down of some of the things that are missing or don't work:
Projectiles (SPNKR rockets, Fusion bolts) occasionally hit the player that fired them. This is a purely cosmetic and only happens on the client. An invisible server-side entity continues and will cause damage to whatever it hits. So if you suddenly get a SPNKR right in the kisser but didn't hear an explosion, that's probably what happened. This bug especially shows up when shooting downwards while falling.
A few of the powerups still aren't perfect - taking damage or otherwise causing a screenfade will cancel the blue screenfade from the hypervision powerup.
Occasionally, shooting a projectile out of a body of water can cause the client to 'hang' a few seconds, most likely due to an error in the algorithm that determines the water-height.
The water-splash effects haven't been implemented, instead the bullet impact is displayed.
Players with the supershield powerup cannot be seen if they're in front of water. Valve couldn't figure out why this happens either.
The player still uses the default Half-Life acceleration, making SPNKR-dodging easier than it should be.
Models. The alien weapon from Marathon 2 as well as all the weapons from Marathon and Marathon: EVIL have not been made, therefore they either use either original Half-Life models, or the Marathon 2 version of the model. The powerup models are awful. There's a much better version of the player model in the works, but there's no telling when it'll be done.
Enjoy,
The Rampancy Team
Marathon, Marathon 2: Durandal and Marathon Infinity are copyright 1994-1996, Bungie Software Products Corporation. All rights reserved.
Marathon: EVIL is copyright 1997 The Evil Group
The Rampancy team is:
Thomas Riisbjerg, Alex Wright, Jon Lauridsen, James Addison, Chris Ashton and John Attea.
We could also like to thank the following for their past involement:
Bent 'Decker' Svendsen, Søren B. Jensen, Jeff Myers, Charles Morrison, Anthony Pham, Dan Hembry and Taige Jensen.
Finally, thanks to Mads Danquah for providing us with a home. A very nice home, too!
I just realized we forgot to include any installation instructions, and I suppose it's not obvious how to make this thing work, so here goes:
1. Unzip the rampancy_release_01.zip file. Depending on how you choose to unzip it, you'll end up with either a marathon folder, or a rampancy_release_01 folder containing the marathon folder.
2. Drag the marathon folder into your Half-Life folder, next to files such as hl.exe and the valve folder.
3. Launch Half-Life, select the Custom Game menu item (make sure you're running the latest version of Half-Life) and activate Rampancy.
4. Start a multiplayer game. Note that you can choose among the various game-types in Multiplayer Options / Advanced Options.
5. Enjoy
No Source Code for this?
Not to my knowledge unfortunately. This mod was lost media for years until RobertQuinlan found and reuploaded it.
I remember trying to get this running YEARS ago, thanks for the archival!